ISSN:2582-5208

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Paper Key : IRJ************379
Author: Vishal Bhimgonda Desai ,Bhushan Siddhappa Karguppi,Rakesh Mahadev Bandi
Date Published: 02 Sep 2022
Abstract
Virtual Reality (VR), typically known as Virtual Environments (VE) has drawn abundant attention in the previous few years. intensive media coverage causes this interest to grow chop-chop. Very few people, however, very grasp what VR is, what its basic principles and its open issues square measure. In this paper a historical summary of video game is conferred, basic language and categories of VR systems square measure listed, followed by applications of this technology in science, work, and entertainment areas. associate perceptive study of typical VR systems is finished. All elements of VR application and interrelations between them square measure completely examined: input devices, output devices and computer code. to boot human factors and their implication on the look problems with VE square measure mentioned. Finally, the longer term of VR is taken into account in 2 aspects: technological and social. New analysis directions, technological frontiers and potential applications square measure pointed out. The potential positive and negative influence of VR on lifetime of average individuals is speculated.
DOI LINK : 10.56726/IRJMETS29615 https://www.doi.org/10.56726/IRJMETS29615
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